Enhancing Islamic Education Learning Outcomes through Snowball Throwing Assisted by Smart Box Media in Elementary Schools
DOI:
https://doi.org/10.35719/adabiyah.v7i3.1402Keywords:
Snowball Throwing, Smart Box Media, Cooperative Learning, Islamic Religious Education, Learning Outcomes, Elementary School EducationAbstract
This study aims to improve students’ learning outcomes in Islamic Religious Education and Character Education through the implementation of the Snowball Throwing learning model assisted by Smart Box media at the elementary school level. The study also seeks to describe the implementation process of interactive cooperative learning and analyze its impact on students’ classroom participation, motivation, and academic achievement. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, consisting of two cycles involving planning, acting, observing, and reflecting stages. The study was conducted at SDN 434 Kalimbubu, Kabupaten Luwu, with 12 fourth-grade students as research participants. Data were collected through observation, learning achievement tests, and documentation, and analyzed using descriptive quantitative techniques based on average scores and classical learning mastery percentages. The findings revealed that the implementation of the Snowball Throwing learning model assisted by Smart Box media significantly improved students’ participation and learning outcomes. Teacher activity implementation increased from 57.14% in Cycle I to 94.64% in Cycle II, while student learning activity improved from 35.41% to 89.58%. Students’ average learning achievement score increased from 71 in Cycle I to 83 in Cycle II, with classical learning mastery improving from 41% to 91%. The findings indicate that interactive cooperative learning supported by Smart Box media successfully created a more active, collaborative, enjoyable, and student-centered learning environment. The novelty of this study lies in the integration of the Snowball Throwing cooperative learning model with Smart Box interactive media in Islamic Religious Education learning at the elementary school level. This study contributes theoretically to the development of innovative instructional strategies in Islamic education and practically provides teachers with an effective alternative learning model to enhance students’ participation, motivation, collaboration, and academic achievement.
References
Annisa, N., & Azizah, N. (2022). Kreativitas guru dalam meningkatkan motivasi belajar peserta didik pada proses pembelajaran. Jurnal Pendidikan Islam, 5(2), 120–128.
Arifuddin. (2019). Peran pendidikan dalam pengembangan potensi manusia. Jurnal Pendidikan dan Kebudayaan, 11(1), 45–53.
Arikunto, S., Suhardjono, & Supardi. (2015). Penelitian tindakan kelas. Bumi Aksara.
Bonwell, C. C., & Eison, J. A. (1991). Active learning: Creating excitement in the classroom. ASHE-ERIC Higher Education Reports.
Burns, A. (2010). Doing action research in English language teaching: A guide for practitioners. Routledge.
Cohen, L., Manion, L., & Morrison, K. (2018). Research methods in education (8th ed.). Routledge.
Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). Sage Publications.
Dianto. (2020). Penerapan model pembelajaran Snowball Throwing dalam meningkatkan hasil belajar peserta didik pada mata pelajaran Kemuhammadiyahan. Jurnal Pendidikan Islam, 6(1), 70–78.
Fauzi, I., & Khothib, M. N. (2024). Pemanfaatan media pembelajaran daily vlog untuk meningkatkan kreativitas siswa di sekolah menengah pertama. Al-Ikhtibar: Jurnal Ilmu Pendidikan, 11(1), 73–90.
Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2019). How to design and evaluate research in education (10th ed.). McGraw-Hill Education.
Hasriadi. (2022). Pengaruh model pembelajaran inovatif terhadap hasil belajar peserta didik. Jurnal Ilmu Pendidikan, 7(1), 33–41.
Hsb, A. R., et al. (2024). Pengembangan media Smart Box dalam meningkatkan hasil belajar peserta didik sekolah dasar. Jurnal Pendidikan Dasar, 9(1), 55–63.
Hwang, G.-J., & Chien, S.-Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3, 100082.
Johnson, D. W., & Johnson, R. T. (2017). The use of cooperative procedures in teacher education and professional development. Journal of Education for Teaching, 43(3), 284–295.
Kartini, S., et al. (2022). Penggunaan media pembelajaran kreatif dalam meningkatkan motivasi belajar siswa. Jurnal Teknologi Pendidikan, 6(2), 88–96.
Kemmis, S., & McTaggart, R. (2014). The action research planner: Doing critical participatory action research. Springer.
Mayer, R. E. (2021). Multimedia learning and games. In J. L. Plass, R. E. Mayer, & B. D. Homer (Eds.), Handbook of game-based learning (pp. 17–30). MIT Press.
Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press.
Mertler, C. A. (2020). Action research: Improving schools and empowering educators (6th ed.). Sage Publications.
Muhaidhori, H., Fauzi, I., & Hadi, Z. (2025). Interactive visual learning media to enhance students’ learning outcomes in Islamic religious education on peaceful coexistence. Allimna: Jurnal Pendidikan Profesi Guru, 4(2), 24–35.
Partnership for 21st Century Skills. (2019). Framework for 21st century learning definitions. Battelle for Kids.
Prasetyo, M. A. M., & Fadhli, M. (2023). The new professionalism character in education: Framing the management issue. Tadbir: Jurnal Studi Manajemen Pendidikan, 7(2), 245–260.
Prince, M. (2004). Does active learning work? A review of the research. Journal of Engineering Education, 93(3), 223–231.
Rahma, S., et al. (2023). Efektivitas model pembelajaran Snowball Throwing terhadap keaktifan belajar peserta didik. Jurnal Pendidikan dan Pembelajaran, 8(3), 77–86.
Santika, D., Fahrudin, & Aulia. (2019). Implementasi model pembelajaran kooperatif dalam meningkatkan hasil belajar siswa. Jurnal Pendidikan Guru Sekolah Dasar, 4(2), 101–109.
Schunk, D. H., & DiBenedetto, M. K. (2020). Motivation and social cognitive theory. Contemporary Educational Psychology, 60, 101832.
Shoimin, A. (2014). 68 model pembelajaran inovatif dalam kurikulum 2013. Ar-Ruzz Media.
Shopiah, D., Fauzi, I., & Zawawi, M. I. (2025). Implementasi strategi pembelajaran inovatif dalam meningkatkan motivasi belajar peserta didik. Literasi: Jurnal Pendidikan Guru Indonesia, 4(4), 270–280.
Shunhaji. (2019). Pendidikan Agama Islam sebagai pembentuk karakter peserta didik. Jurnal Pendidikan Islam, 4(1), 12–20.
Sikana, A. M., Fauzi, I., & Zawawi, M. I. (2025). Integrasi keterampilan 4C dan nilai-nilai Islam dalam pembelajaran abad ke-21 di madrasah ibtidaiyah. Auladuna: Jurnal Prodi Pendidikan Guru Madrasah Ibtidaiyah, 7(2), 170–180.
Sufraini, S., Fauzi, I., Sabaruddin, S., Latif, N. I., & Zulfani, A. F. (2024). Implementasi model pembelajaran project based learning dalam mengembangkan kreativitas mahasiswa. AKSELERASI: Jurnal Pendidikan Guru MI, 5(2), 112–127.
Syamsuddin, et al. (2023). Media pembelajaran interaktif sebagai upaya meningkatkan hasil belajar siswa. Jurnal Pendidikan Teknologi, 5(1), 66–74.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
Wahyuningsih, D. (2023). Analisis pemanfaatan teknik cognitive behavioral therapy (CBT) terhadap kecemasan matematis siswa. MEGA: Jurnal Pendidikan Matematika, 3(2), 398–409.
Yahya, M., Vernando, & Herna. (2022). Penerapan model pembelajaran Snowball Throwing dalam meningkatkan hasil belajar matematika siswa. Jurnal Pendidikan Matematika, 10(2), 90–98.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Yuliani, Muh. Agil Amin, Nur Fakhrunnisaa

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.